EPISODES:


In search of an old friend, Jonathan is lured to what's left of SanFran. Although he doesn't receive a warm welcome, he does discover the true strength of friendship.
Out on surveillance, Hawk contacts a combat group, the WarDogs, and an old friend, Vi. Vi discloses that her tired group is searching for the legendary Eden II. When Hawk tries to enlist their help, Vi tries to persuade him to join her team in their search. Finally Hawk must make a choice between dreams of paradise and the reality of Lord Dread.
During an encounter with an old military man, General Briggs, the Power team realize that Dread's war games have driven the General over the edge. Caught in the "abyss" of the General's decline, Power and friends use strength and ingenuity to escape his crazed plans.
On a rescue mission to save civilians from Soaron's digitizer, Tank is confronted by Kasko, a genetically engineered fighter from the same experimental community as he. Unlike Tank, Kasko is bitter and vengeful. By holding civilians hostage, he challenges Tank to a deadly "street rules" fight. During the battle, Tank begins to realize just how far beyond Kasko he has come.
When Hawk rescues a boy pursued by Dread Troopers, Power, Pilot and Scout try to unravel the mystery surrounding the child, who seems to leave sickness wherever he goes. Hawk is unaware of the danger. He unwittingly becomes a victim as the boy, a frightened pawn, experiences parental love for the first time.
An imposter has been luring refugees into the open where Soaron digitizes them. Fal, a survivor of one of these attacks manages to capture the real Captain Power. Power can't prove he's the real thing unless they trust him. Fal, forced to choose, learns the true meaning of trust.
Dread searches for the talented artist, Jessica Morgan, blinded long ago in one of the first raids. No one but she can complete his creation; a world of mechanical perfection. When Captain Power rescues her, Dread threatens Jessica's friends, one by one. She is forced to confront Dread - discovering in the process the horror that is Dread's idea of beauty.
Finding whole sectors devoid of human life, the team discover "relocation" flyers which promise food and shelter for all. Attempting to discover where everyone has been taken, Captain Power, disguised as a peddler, joins an encampment of survivors who are offered "relocation". During the transfer, Power is recognized and captured before he can call the team for help. (Episode never televised)
Captain Power obtains information about Lord Dread's Project New Order - Project Charon, the creation of hundreds of new Bio Dreads, capable of digitizing thousands. Project Charon must be stopped, regardless of the personal cost to Power and his team.
Monitoring Dread's radio frequencies, Captain Power and his team discover strong energy readings in an underground city called Haven. Suspicious, The Soldiers of the Future investigate this so-called "City of Peace" only to discover the price it's inhabitants have paid - cooperation with the Styx phase of Dread's Project New Order. As the trap springs, the people of Haven must choose between freedom and peace at a terrible cost.
Andy Jackson, a soldier, sneaks aboard the Jumpship and then into the Power Base as part of his "audition" for the Soldiers of the Future. When he is discovered, Captain Power and the others are far from impressed; they're angry. The location of the Power Base has been compromised. It's Captain Power's turn to determine Andy's character, and how far he can trust him.
Dread orders the destruction of all remaining books. As Dread forces burn each city, Captain Power and the team race to evacuate the residents. Tank discovers a woman, protecting the books in a library, who refuses to leave. In a fight with Dread troopers, Tank is seriously injured and must depend on the librarian to save his life. (Episode never televised)
The "web" is the sole remaining cybernetic data network, and at the risk of literally "losing one's mind", anyone can enter it to search for information. Desperate for updated information on Project New Order, Captain Power takes the risk and enters the web. But, so does Lord Dread, a master of the web's mind control. Dread pits himself against Jonathan who must call upon every ounce of strength of mind, heart and will to survive.
Pilot resumes her Dread Youth appearance to obtain a vital vaccine, only available at Dread's Medlab. During the mission, Pilot is attacked by Erin, a Dread youth. Reminded of her past, Pilot attempts to "deprogram" Erin. In doing so, she puts her mission and herself at risk.
An insanity inducing drug dropped into the drinking water has just claimed it's latest victim - Tank, who now believes the rest of the team are Bio Dreads. Leaving Hawk to deal with Tank, the rest of the team heads out to stop this phase of Dread's plan. Both sides discover that they have their hands full.
Stranded in the desert after a battle with Soaron, Pilot leaves an injured Power in search of help. Much to her surprise, she is recognized by a villager in the nearby settlement as having been a member of the Dread youth gang which had, long ago, torched the town. Taken prisoner, she is put on trial, and forced to account for her past.
As he kneels before his father's memorial, Captain Power's memories of the circumstances leading to his father's death take us back...to a time when Jon was 15 years old. It's the beginning of the Metal Wars, when Dr. Stuart Power was preparing to do battle with his former friend and colleague, Lyman Taggert, (now Lord Dread). Power, lost in his memories, does not realize that Dread is watching him closely - too closely.
As he speeds toward Power's location, Dread's memories are drawn to his own past...the creation of Soaron, his first Bio Dread Warlord, his attempt (as Taggert) to convert Stuart Power to his new vision of the Age of the Machine, and the final battle - which killed Stuart and rendered Taggert into the cyborg he is now. This unusual turn of thought leads Dread to a very unexpected decision.
Darktown is a perilous city filled with acid fog and rogue troopers, a city where nothing can survive for any length of time - even the Power Suits are vulnerable. It is there, however, the Power team must go, to meet a courier from the "mythical" Eden II. Drawn by the persistant rumors surrounding this seemingly magical place, Power is determined to prove (or disprove) the existance of Eden II once and for all.
"Freedom One", the voice of the secret East Coast Resistance radio, is coordinating a meeting with the five most powerful Resistance leaders, and needs help from the Power team. As the leaders gather, Power begins to suspect that something is amiss. Unfortunately, his real surprise comes from the person Power least suspects.
With Icarus, a giant digitizing platform in orbit over the earth, and Prometheus, five plasma energy stations with enough fire-power to wipe out the entire Eastern Seaboard, Dread has the final two parts of Project New Order in place. The Power team has only two hours to figure out a way to deactivate the Platform and take it out of orbit. The only way into the Icarus base is through the front door.
Surviving the assault on Icarus, Power sends the Platform crashing into Volcania, demolishing Soaron in the process, and causing chaos throughout Dread's base. However, the Prometheus project is still active, thereby forcing the Power team to infiltrate Volcania, making them vulnerable. Sending Blastarr after the Power team, Dread is confident that the destruction of the Resistance is imminent.
Furious that his major plans have been thwarted, Dread retaliates with brutality, using everything at his disposal to wipe humanity from the face of the earth. Power and his team have their hands full trying to save as many people as they can, but Dread is determined to destroy the Resistance. Things begin to look very good for Dread when, during a raid, he discovers an extremely valuable piece of information - the location and operation of one of Power's jump gates.
With his newly obtained knowledge, Dread sets a trap for the Power team at the gate - and it works. The Jumpship is knocked out of commission as Dread's forces pass through the gate, en route to the Power Base, where Pilot is unknowingly trapped. Power and the rest of the team struggle as fast as they can to come to Pilot's aid, but time is not on their side.